I had a fascinating tour of the Large Hedron Collider at CERN on Saturday. This was one of the last opportunities for members of the public to get inside this amazing, mind-boggling project probing the frontiers of physics and our understanding of the universe before it gets switched on this summer. Something to tell the grandkids.
Our guide Bilge Demirköz is a research fellow at CERN who is searching for evidence of dark matter. She gave a tour through not only the facility, but also across the history of particle physics through 30 Nobel prizes. Her passion for the subject was infectious, as you could sense the excitement of scientific exploration at the frontiers.Pedro Custodio did a great workshop, an "Online Communities Clinic". Good material, really solid foundation for thinking about and planning user interactions for online communities. Once the slides are on Slideshare I'll update this post and embed. (If you want to see them when uploaded, leave a comment on this post.)
My rough notes follow after the jump....
Overview
Communities need to bring together a unity of goals and actions; they should display internal policies that guide social behaviour; online communities lay on top of computer systems that support the social interaction
Communities necessarily have boundaries; something ambiguous will not be joined; although it is necessary to have boundaries, those boundaries need to be permeable to encourage adoption and movement/adaptability
Online communities architecture:
virtual space -> user interaction -> virtual community -> information
Users Profiling:
Visitors - start as observers
Consumer - as interest raises, so does the involvment at tthis point users
Member - fully active, producing materials, engaging and helping others
Sort communities by kind of Interaction:
Low social interaction - users only interact with the platform, not with each other: e.g. Digg, Last.fm
Built upon "products" - Flickr, YouTube, Threadless - because of the tool, not the users
Highly collaborative communities - real-world communities, moving online for some reason,
...by level of Commitment:
Communities of interest; very specific; will not be active for your whole life, but will join when you need it
Communities of passion; subtype of interest,
Communities of purpose; common short-term goal; afterwards it will dissolve
Communities of practice;
Better Usability means Better Communities? Not only user-centered interfaces...we need community centered interfaces! Need to plan ahead for the behaviour
Communities are conversations; so look for Conversational Maxims; Apply the same ground rules that run daily interactions in real life:
Quantity - the amount of information that each party should provide; should limit how users interact; length and frequency of posts
Quality - deals with truth and authenticity; credit and reference to expertise
Relation - relevancy of participation
Communicate in a fast and reliable way: post message, was it delivered?
Interface should be as transparent as possible; the tool mediates, but it shouldn't get into the way
Allow user to cancel
Community Design Pattern Types:
- Community support - sustains the community itself
- Group support
- Communication support
- Awareness - perception of the others, part of something bigger
Community Support Patterns:
Quick Registration: as quick and lightweight as possible, very important for them to enter quickly to evaluate the community; but still protect the community from strangers; leave profile info as a later process, noncontingent; need to track the process in order to identify dropouts; PROBLEMS - fear of commitment, because trust has not been established; BOTs are problematic - Catchas, email verification;
Login: force users to identify themselves before using/entering the community; easy recovery mechanisms
Welcome Area: list new members of a community and present them to other members, ensuring that new members won't go unnoticed; e.g. email communities, introduce themselves to each other; USE WHEN: a long-standing community who know each other very well, large collective history, subgroups inside the larger community, resistance to entrance of new members; PROBLEMS: newcomers may not want to attract so much attention at first; veterans have to be made sensitivie;
User Profile: virtual presentation; a personality and skills aggregator; the bridge between the real and the virtual individual representing the user across all interactions with the community; Digital Identity Mapping image - FredCavazza.net;
User Gallery: USE WHEN: hesitation on first contacts, hard to remember who's a member of a community; you know their names, but want to know more about them; PROBLEMS: must be searchable, carefully balance amount of public information without further involvement or identification (user levels-> information levels)
Buddy Lists: friends list is the new centre of the universe; "through others I define myself"; "Tell me who you go out with, and I'll tell you who you are!";
Group Support Patterns:
Groups: need ways to form, short-term and long-term communications; shared repositories; group awareness - feeling of being part of something; E.g. Flickr - friends or family, that's it; USE WHEN: send out multiple artifacts to same users multiple times; select multiple users before interactions; users don't clearly know who they interact with; PROBLEMS: by interacting with groups of users, one might not develop group awareness - no awareness outside the ; additional workload for users; group create strong borders within the community; group moderation;
Invitations: allow user to plan interaction with others; PROBLEMS: time to turnaround; rejection fear; need to sort out
Shared Editing: allow users to edit simultaneous user of data/documents; USE WHEN: need for collaborative editing; missing group collaboration in context of isolated user actions; PROBLEMS: single-user applications don't help collaborative environments; WYSIWIS - what you see is what I see
Reputation and Differentiation: metrics to store reputation, a projection of their status; users with more friends, more photos, more music;
Messaging: provide ability for direct messages within community
Chat: allow users to communicate synchronously; if messages aren't being responded to quickly;
Comments: on specific artifacts; not a message to you in particular, to the community about an artifact;
Forums/Blogs: provide means for persistent, asynchronous conversations; important role for newcomers, a way to learn about the community; persistent nature of the community;
Patterns for Awareness:
Overview: Give users a sense of the other; understanding or realizing the others' activities; communities with high awareness are highly collaborative; creates the feeling that there are many others, than they are; you are just a dot, but you're not alone
Neighbours: proximity pattern; providing information about user's interactions with the platform; Last.fm - people who played similar music; keyword discovery for people you want to meet; Proximity: six degrees of separation concept;
Interactive user Info: make information about others users clickable and connect it with means of communication; quick action spots
Activity Logs: record information about users activity; most famous - Wikipedia tracked changes; memory; users don't have a lot of time, can't be on all the time; need a reminder of what's been happening; merging past and present activities it's hard; scale - ensure many users can update simultaneously; ensure users know what activity is tracked
Timeline: e.g. Facebook news feed;
Period Reports: inform users at regular intervals of relevant changes/actions; weekly what happened in the community - brief;
Aliveness Indicator: show an indicator on the virtual environment that reflects user's activity
Conclusions:
It is about identity; the more I know about the others, the more I feel engaged in/by the community; Features for more advanced users will scare off less advanced users; overlap the experience level profile with the adoption of the features; Foster personalization, production and sharing of content; Plan the social interactions
Scalable Platforms: Can never know when your community will explode; can't predict; development, support, moderation; Open and well documented APIs; the Social Graph;
What is TransitCamp?
TransitCamp is a solutions playground, not a complaints department. TransitCamp is an open creative community.
As described in the Harvard Business Review article [Sick Transit Gloria], we will use open source tools (including unconferences) to bring together community members from across the GTA and Hamilton to participate in intense, participatory and fun face-to-face and online happenings to reimagine the future of the region’s transportation system. This will be, above all, a community-led experience. While we are helping to build the platforms, it is people passionate about transit and transportation issues in the region who will provide the content.
We were delighted to discover that Rob MacIsaac, Chair of Metrolinx and the Metrolinx planning and communications staff are open to new ideas and approaches. The community will have an unprecedented opportunity to contribute to the future of the region in a very tangible way. Metrolinx is responsible for developing an integrated Regional Transportation Plan in 2008 and is the Ontario government agency responsible for deploying at least $17 billion in new capital to projects across the region.
But this is a Camp, so it's not all serious. We're also going to have a lot of Campy fun. There will be accordions and chickens and other mayhem.
When is the next TransitCamp?
No date has been set just yet, but we would like to have the next TransitCamp in March. Watch this space! We are planning a series of TransitCamps across the GTA, so we can look forward to doing more than just one event over the coming months.
How do you get involved?
- Join the TransitCamp Google Group. You will receive updates from the organizers, and also be able to join the discussion and participate in the design of the unconference experience. (Twitterers can follow here. You can also join the Facebook group.)
- Read about the original TransitCamp experience from February 2007. There are many links of interest on this wiki page.
- Check out the Regional Transportation Plan papers on the Metrolinx site and start imagining the future.
- Participate!
Will Pate links to a really great PBS Frontline documentary, Growing Up Online:
If you want to understand the generation gap between us Gen Y kids and our Baby Boomer parents, you can’t beat this show. You can literally see in the eyes of the parents their fear at how fast their kids are evolving, their frustration at the amount of their kids lives kept private from them but made public on the internet, their media-fueled paranoia about child predators, the pain of realizing their son used the internet to get the know how and the support he needed to take his own life before he was old enough to drive a car. Kids are changing too fast for their parents to possibly keep up, and that’s not a good feeling.
[From Gen Y Growing Up Online | Will Pate's Blog]
And what of us Gen X'ers who only partially get it?
January 31, 2006 saw the first post on this blog, a retrospective of my Film Festival reviews from years past. That was something just to get the wheels turning, and the reviews took a back seat to transit right from the start. Over two years, this site became an important venue for discussions about many aspects of transit planning, operations and funding, not to mention the odd flight of fancy. All of this could not happen without the readers and contributors to the site. [From Steve Munro’s Web Site » Blog Archive » Two Years]



